AI Insights · Timothy · January 2023
Top 5 Third Person Games in Australia Q4 2022: Performance Insights
Discover the performance trends of the top 5 third-person games in Australia during Q4 2022, including metrics on downloads, revenue, and active users.
In Q4 2022, the top third-person games in Australia showed varying performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Genshin Impact from COGNOSPHERE PTE. LTD. saw a fluctuating revenue trend, peaking at approximately $498K in the last week of October and ending the quarter with around $307K in the final week of December. Weekly downloads for the game varied, starting at 6.7K in late September and closing the year at 5.3K. Active users showed a steady pattern with minor fluctuations, beginning at around 90.8K and ending at approximately 94.4K.
PUBG MOBILE by Tencent Mobile International Limited experienced a consistent revenue growth with notable peaks, reaching about $233K in late October and maintaining strong performance at $195K in the final week of December. Weekly downloads displayed a gradual increase, starting at 7.2K and climbing to 8.2K by the end of the quarter. Active users remained relatively stable, beginning at 87K and finishing the quarter at around 84.3K.
GODDESS OF VICTORY: NIKKE from Level Infinite showed a strong initial revenue spike, peaking at approximately $273K in the first week of November. However, it saw a decline, ending the year with around $75.4K. Weekly downloads started high at 18.7K but dropped to 1.7K by the last week of December. Active user trends followed a similar pattern, starting at 21.7K and closing at 11.5K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. demonstrated varying revenue trends, peaking at about $176K in the final week of December. Weekly downloads were modest, starting at around 1K and ending at 1.5K. Active users showed a gradual increase, beginning at 7.8K and ending at approximately 9.4K.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw a peak in revenue at approximately $124K in the last week of December. Weekly downloads were relatively low but steady, starting at 3.8K and ending at 2.6K. Active users showed a consistent upward trend, starting at 23.4K and finishing the quarter at around 32.1K.
These insights into the performance of the top third-person games in Australia during Q4 2022 highlight the varied trends in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.